Gradually, the growing conservatism of large franchises led to the formation of a spontaneous request among the gaming audience for a game project that would be made at a high level, but at the same time would offer a gaming experience, different from the standard setting of World War II or modern conflicts.Ītomic Heart was positioned as a project designed to fill this niche. On October 28, 2022, the second part was released, becoming the nineteenth project in the Call of Duty series. Therefore, the constant "return to the roots" is not surprising: the development of remasters and remakes of the most popular games allows companies to re-profit from a successful concept.Ĭall of Duty: Modern Warfare is a relaunch of the 2007 game with the same name, released in 2019. Since we are talking about multimillion–dollar revenues, any innovation or change in one of the parts of "success" casts doubt on the game as a whole: the audience may dislike the innovations, the ratings will be lower, and the number of copies sold will be less. The budgets for each game reach hundreds of millions of dollars, but at the same time conceptually these games practically do not differ from their predecessors, which initiated the series, and use the same set of key mechanics. Such well-known series of games as Call of Duty and Battlefield shooters, or FIFA and NBA sports simulators, are released every 2 or 3 years. The desire for constant stable profit is clearly seen in the example of large franchises. Minecraft is the best–selling game in history with more than 238 million copies sold as of 2021. Minecraft is a sandbox game about a cubic world. Since then, according to rough estimates, the franchise has brought Microsoft more than $2.7 billion. In 2014, Microsoft acquired Mojang Studio – the creators of the legendary Minecraft game – for $2.5 billion, which was more than 20 times the annual income of the Swedish studio. The directors of gaming companies are eagerly looking for investors willing to finance the development of their projects, and the latter, in turn, expect to receive this money back with profits. In 2020-2021, Fortnite brought Epic Games more than $ 9 billion in revenue. The volume of the Russian video game market before Februwas estimated at 177.4 billion rubles with a forecast of growth to 186.5 billion by 2025. In the United States alone, in 2022, the video game market was estimated at $97.67 billion, which exceeds the amount of funds in the film industry by more than 3 times. Game development requires the hired labor of game designers, artists, animators, programmers and other specialties, appropriate software and fine-tuned management within the team, which are impossible without significant funds. In a capitalist society, almost everything is done for profit, and game development is a perfect confirmation of this statement. The Situation in the Gaming Industryīefore talking about the game itself, it's worth touching on the state of the gaming industry, which is directly related to the development of Atomic Heart. What image of the Soviet Union and its citizens is presented in the game, and is it positive? Can the setting of the game be considered unique? Why did the game come out the way it did? We will discuss these and other issues in our article. Upon its release, the game received generally positive reviews, in which it was praised not least for its aesthetics, style, atmosphere and music. Discussion about the game constantly emphasized the use of elements of Soviet culture known to the people of the former USSR.Ītomic Heart tried to make an impression of a game that was supposed to present an image of the Soviet Union, different from the ideas prevailing in the gaming industry. Atomic Heart was positioned as the first AAA-project from a Russian studio in recent years. Throughout the more than five-year development period, the game caused a lot of excitement. On February 21st, “Atomic Heart” was released – a video game by Mundfish, which takes place in the alternative USSR.
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